Talk:Modules/@comment-2A02:810A:14C0:43F0:942:2140:17CD:85ED-20180902203550

Fusing two modules of the same level and different kind:

Fusing two different modules of one kind, has almost! a 50/50 - chance for each of them to level up. I.E: Fusing a Marine module with a grenadiers module will be a chance of approximately 60% to get either the mariens module or with an approximate chance of 40% the grenadiers module. It seems that this chances decrease for the "more worthy" units module, the further it is away from the "less worthy" module. Means if you, for some very wierd reason fuse a juggernut module with a marine module, there is an almost 80-90% chance for the marine module to be the outcoming module. Same goes for other modules as long as they are modules of the same kind (tech with tech module, hero with hero module, ...)

If it comes to fuse for instance a hero module with a tech module, the chances differ. Here it appears that you kind of downgrade your modules in this order: Hero > Tech > Unit > Turret. This means that if you fuse a hero module with a tech module it will be mostlikely the techmodule upgrading.

I have to say that I just tested about 10 to 15 fuses with different kind-modules therefore this is just an EXPIRIANCE! The true behaviour of fusing modules may differ!