Modules

Modules are objects that apply certain buffs to your towers, Troops, technologies, or heroes. There are 3 types of modules: Common & Rare with 2 buffs, and Legendary with 3 buffs. This differs only with modules for heroes, whose buffs are stat based and not percentage based.

Acquiring two of the same module with the same rarity allows you to fuse it, thereby increasing its level by 1 and increasing its buff. If you are already maxed on a modules rarity, any more will be sold for Antimatter.

Levels
Modules can be upgraded and the boosts/shield will last longer/be stronger. Typically modules will add % to stats based on the following table:

Heroes Modules
Heroes Modules will follow the same patterns for Attack & Defense modules than those of ordinary units. The Shield modules will apply this way:

Types

 * Troops
 * Defenses
 * Technologies
 * Heroes