Battle for the Galaxy Wiki
Advertisement

Modules are objects that apply certain buffs to your towers, Troops, technologies, or heroes.
There are 3 types of modules: Common, Rare, and Legendary. Common modules give a 5% buff to armor/damage for troops and towers. Rare modules give a 10% buff, and Legendary modules which give a 20% buff.
This differs only with modules for heroes and technologies, which have more irregular stats (time and range for tech and shield for heroes) which often give different bonuses.

Acquiring two of the same module with the same rarity allows you to fuse it, thereby increasing its level by 1 and increasing its buff.
If you are already maxed on a modules rarity, any more will be sold for Antimatter.

Levels[]

Modules can be upgraded and the boosts/shield will last longer/be stronger.
Typically modules will add % to stats based on the following table:

Level Legendary     Rare Common
1 +20% +10% +5%
2 +40% +20% +10%
3 +80% +40% +20%
4 +160% +80% +40%
5 +320% +160% +80%
6 +640% +320% +160%
7 +960% +480% +240%
8 +1280% +640% +320%
9 +1600% +800% +400%
10 +1920% +960% +480%
11 +2240% +1120% +560%
12 +2560% +1280% +640%
13 +2880% +1440% +720%
14 +3200% +1600% +800%
15 +3520% +1760% +880%
16 +3840% +1920% +960%
17 +4160% +2080% +1040%
18 +4480% +2240% +1120%
19 +4800% +2400% +1200%
20 +5120% +2560% +1280%

Heroes Modules[]

Heroes Modules will follow the same patterns for Attack & Defense modules than those of ordinary units. The Shield modules will apply this way:

Levels Legendary Rare Common
1 7s 3.5s 1.75s
2 8s 4s 2s
3 9s 4.5s 2.25s
4 10s 5s 2.5s
5 11s 5.5s 2.75s
6 12s 6s 3s
7 13s 6.5s 3.25s
8 14s 7s 3.5s
9 15s 7.5s 3.75s
10 16s 8s 4s
11 17s 8.5s 4.25s
12 18s 9s 4.5s
13 19s 9.5s 4.75s
14 20s 10s 5s
15
16
17
18
19
20

Types[]

Notes[]

  • A limited time Shield will affect troops with Legendary troop modules at deployment.
  • A limited time Shield will also affect heroes with shield modules at deployment (any rarity).

Gallery[]

Advertisement